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Gideon One-Horn runs a successful business near the docks of Tego. That buisness, however, relies on the liquor that he supplies to the thirsty sailors of the island. You can imagine how angry he is when he heard that his latest shipment has been lost.Without that shipment Gideon could very easily lose his business.

It turns out that a pair of mischievous fey creatures known as Quicklings. When you find them they are giggling around an open barrel of ale.

Quickling

AC 16 - HP (3d4 + 3) - Speed 120 ft

STR 4 (-3), DEX 23 (+6), CON 13 (+1), INT 10 (0), WIS 12 (+1), CHA 7 (-2)

Acrobatics +8, Sleight of Hand +8, Stealth +8, Perception +5

Dark vision 60 ft, passive perception 15

Common, Sylvan

200 exp

Blurred Movement: Attack rolls against the quickling have disadvantage (negated due to being intoxicated)

Evasion: If it has to make a DEX save, it will take no damage on a success and half damage on a fail

Multi-attack: Makes 3 dagger attacks

Dagger: +8 to hit, reach 5ft or range 20/60, hit (1d4 + 6) piercing